Helper 函数,用于设置正交透视变换。
After calling LoadOrtho, the viewing frustum goes from (0,0,-1) to (1,1,100).
LoadOrtho can be used for drawing primitives in 2D.
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public Material mat;
void OnPostRender() {
if (!mat) {
Debug.LogError("Please Assign a material on the inspector");
return;
}
GL.PushMatrix();
mat.SetPass(0);
GL.LoadOrtho();
GL.Color(Color.red);
GL.Begin(GL.TRIANGLES);
GL.Vertex3(0.25F, 0.1351F, 0);
GL.Vertex3(0.25F, 0.3F, 0);
GL.Vertex3(0.5F, 0.3F, 0);
GL.End();
GL.Color(Color.yellow);
GL.Begin(GL.TRIANGLES);
GL.Vertex3(0.5F, 0.25F, -1);
GL.Vertex3(0.5F, 0.1351F, -1);
GL.Vertex3(0.1F, 0.25F, -1);
GL.End();
GL.PopMatrix();
}
}
另请参阅:GL.LoadProjectionMatrix。