windowID | 在 Window 调用中创建该窗口时使用的标识符。 |
将特定窗口放置到该浮动窗口的后方。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
private Rect windowRect = new Rect(20, 20, 120, 50);
private Rect windowRect2 = new Rect(80, 20, 120, 50);
void OnGUI() {
windowRect = GUI.Window(0, windowRect, DoMyFirstWindow, "First");
windowRect2 = GUI.Window(1, windowRect2, DoMySecondWindow, "Second");
}
void DoMyFirstWindow(int windowID) {
if (GUI.Button(new Rect(10, 20, 100, 20), "Put Back"))
GUI.BringWindowToBack(0);
GUI.DragWindow(new Rect(0, 0, 10000, 20));
}
void DoMySecondWindow(int windowID) {
if (GUI.Button(new Rect(10, 20, 100, 20), "Put Back"))
GUI.BringWindowToBack(1);
GUI.DragWindow(new Rect(0, 0, 10000, 20));
}
}