切换粒子光源是否将其颜色乘以粒子颜色。
如果要控制光源以具有与粒子完全相同的颜色,还需将光源颜色设置为白色。
using UnityEngine;
using System.Collections;
// For best results, use Deferred Rendering (see Camera settings)
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public Light lightPrefab; // Provide a light Prefab in the inspector
public float hSliderValueR = 1.0f;
public float hSliderValueG = 1.0f;
public float hSliderValueB = 1.0f;
public float hSliderValueA = 1.0f;
public bool useParticleColor = true;
void Start()
{
ps = GetComponent<ParticleSystem>();
ps.transform.localRotation = Quaternion.Euler(0.0f, 0.0f, 45.0f);
var shape = ps.shape;
shape.shapeType = ParticleSystemShapeType.Circle;
var lights = ps.lights;
lights.enabled = true;
lights.light = lightPrefab;
lights.ratio = 1.0f;
lights.maxLights = 1000;
// plane to receive lights
var plane = GameObject.CreatePrimitive(PrimitiveType.Plane);
plane.transform.parent = ps.transform;
plane.transform.localPosition = new Vector3(0.0f, 0.0f, 3.0f);
plane.transform.localScale = new Vector3(20.0f, 20.0f, 20.0f);
plane.transform.localRotation = Quaternion.Euler(-90.0f, 0.0f, 0.0f);
var material = new Material(Shader.Find("Standard"));
material.color = new Color(0.1f, 0.1f, 0.1f, 1.0f);
plane.GetComponent<MeshRenderer>().material = material;
}
void Update()
{
var lights = ps.lights;
lights.useParticleColor = useParticleColor;
var main = ps.main;
main.startColor = new Color(hSliderValueR, hSliderValueG, hSliderValueB, hSliderValueA);
}
void OnGUI()
{
GUI.Label(new Rect(25, 40, 100, 30), "Red");
GUI.Label(new Rect(25, 70, 100, 30), "Green");
GUI.Label(new Rect(25, 100, 100, 30), "Blue");
GUI.Label(new Rect(25, 130, 100, 30), "Alpha");
hSliderValueR = GUI.HorizontalSlider(new Rect(95, 45, 100, 30), hSliderValueR, 0.0f, 1.0f);
hSliderValueG = GUI.HorizontalSlider(new Rect(95, 75, 100, 30), hSliderValueG, 0.0f, 1.0f);
hSliderValueB = GUI.HorizontalSlider(new Rect(95, 105, 100, 30), hSliderValueB, 0.0f, 1.0f);
hSliderValueA = GUI.HorizontalSlider(new Rect(95, 135, 100, 30), hSliderValueA, 0.0f, 1.0f);
useParticleColor = GUI.Toggle(new Rect(25, 175, 200, 30), useParticleColor, "Use Particle Color for Light Color");
}
}