Sets profiler output file in built players.
If binary log is enabled, a file is generated named "<logfile>.data" which holds binary data for the profile
This becomes a large file.
See Also: Profiler.enabled, Profiler.logFile.
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Start() {
Profiling.Profiler.logFile = "mylog.log";
Profiling.Profiler.enableBinaryLog = true;
Profiling.Profiler.enabled = true;
}
}