tolerance | 近似公差。 |
expected | The assumed Assert value. |
actual | The exact Assert value. |
message | The string used to describe the Assert. |
Assert the values are approximately equal.
An absolute error check is used for approximate equality check (|a-b| < tolerance
). Default tolerance
is 0.00001f.
Note: Every time you call the method with tolerance specified, a new instance of FloatComparer is created. For performance reasons you might want to instance your own comparer and pass it to the AreApproximatelyEqual method. If the tolerance is not specifies, a default comparer is used and the issue does not occur.
using UnityEngine; using UnityEngine.Assertions;
public class AssertionExampleClass : MonoBehaviour { void Update() { // Make sure the position of the GameObject is always in the center of the Scene. // AreApproximatelyEqual should be used for comparing floating point variables. // Unless specified, default error tolerance will be used. Assert.AreApproximatelyEqual(0.0f, transform.position.x); Assert.AreApproximatelyEqual(0.0f, transform.position.y); Assert.AreApproximatelyEqual(0.0f, transform.position.z); } }