将 2D GUI 位置转换为屏幕像素坐标。
The bottom-left of the screen or window is at (0, 0). The top-right of the screen or window is at (Screen.width, Screen.height).
另请参阅:Input.mousePosition 和 Camera.ScreenPointToRay。
using UnityEngine; using UnityEditor;
public class ExampleScript : MonoBehaviour { public static Ray GUIPointToWorldRay(Vector2 guiPos, Camera camera) { Vector2 screenPixelPos = HandleUtility.GUIPointToScreenPixelCoordinate(guiPos); return Camera.main.ScreenPointToRay(screenPixelPos); } }