HandleUtility.GUIPointToScreenPixelCoordinate

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public static Vector2 GUIPointToScreenPixelCoordinate (Vector2 guiPoint);

Description

将 2D GUI 位置转换为屏幕像素坐标。

The bottom-left of the screen or window is at (0, 0). The top-right of the screen or window is at (Screen.width, Screen.height).

另请参阅:Input.mousePositionCamera.ScreenPointToRay

using UnityEngine;
using UnityEditor;

public class ExampleScript : MonoBehaviour { public static Ray GUIPointToWorldRay(Vector2 guiPos, Camera camera) { Vector2 screenPixelPos = HandleUtility.GUIPointToScreenPixelCoordinate(guiPos); return Camera.main.ScreenPointToRay(screenPixelPos); } }