unity3d 教程下载是否有需要注意的问题呢?答案是肯定的。现在我们就来看看关于unity3d 教程下载要注意的相关内容。以及在进行unity3d 教程下载的时候什么样的下载方式是比较正确的。
Epublic String getUserTest(){
try {
List<UserModel> orgs = userService.getUserTest(model);
int count = userService.getUser().size();
String result = GsonUtil.tojson(orgs, new TypeToken<List<UserModel>>() {
}.getType());
json(true, result,count);
} catch (ServiceException e) {
json(false, e.getMessage());
}
return null;
}
onres: function(widget, event) {
var store = this.getStore();
var me = this;
var username = Ext.getCmp('user-res').getValue();
Ext.Ajax.request({
url: U.root + 'queryUser.action',
method: "POST",
params: {
username: username
},
scope: this,
success: function(response) {
var text = response.responseText;
var result = Ext.decode(text);
var data = result.data;
if(data =="[]"){
alert("对不起,没有查询到您要的数据");
me.refreshCmp();
}
else {
store.getProxy().url =U.root + 'queryUser.action';
store.getProxy().extraParams = {
username: username
};
store.load();
};
},
failure: function() {
Ext.Msg.alert('提示','搜索失败');
}
});
}
var array=new Array();
var canvas=document.getElementById("mycanvas");
var context=canvas.getContext("2d");
for(var i=0;i<50;i++){
var Showsnow=new showsnow();
array.push(Showsnow);
}
time=setInterval(function (){
context.clearRect(0,0,canvas.width,canvas.height);
for(var i=0;i<array.length;i++){
array.move();
array.draw(context);
}
},500);
}
function showsnow(){
var y=parseInt(Math.random()*50)*10;
var x=parseInt(Math.random()*80)*10;
this.draw=function(context){
context.font="50px Calibri";
context.fillText("*",x,y);
}
this.move=function(){
y+=20;
if(y>600){
y=0;
}
}
}
</script>
</head>
<body>
<input type="button" value="start" />
<br/>
<canvas id="mycanvas" height="600px" width="600px" style="border: 3px solid blue"></canvas>
</body>
</html>
Stream input = Request.InputStream;
input.Seek(0, SeekOrigin.Begin);
byte[] buffer = new byte[input.Length];
Request.InputStream.Read(buffer, 0, (int)input.Length);
string inputString = Encoding.UTF8.GetString(buffer);
dynamic json = Newtonsoft.Json.JsonConvert.DeserializeObject<dynamic>(inputString);
ExtResult result = new ExtResult();
result.tid = json.tid;
result.action = json.action;
result.method = json.method;
result.type = json.type;
string method = json.method;
switch (method)
{
case "GetUserList":
{
result.result = GetUserList();
}
break;
case "GetUser":
{
string name = json.data.name;
result.result = GetUser(name);
}
break;
}
return Json(result);
}
public List<User> GetUserList()
{
return UserList;
}
public User GetUser(string name)
{
return UserList.Find(m => m.name == name);
}
}
public string action { get; set; }
public string method { get; set; }
public int tid { get; set; }
public string type { get; set; }
public object result { get; set; }
}
GetUserList(function (result, event, success, options) {
var msg = [];
Ext.Array.each(result, function (item) {
msg.push(item.name + " " + item.age);
});
Ext.MessageBox.alert('提示', msg.join('<br />'));
store = Ext.create('Ext.data.Store', {
model: 'Person',
proxy: {
type: 'direct',
directFn: User.GetUserLi
polling = Ext.create('Ext.direct.PollingProvider', {
url: rootUrl + 'DirectAPI/GetMessage',
type: 'polling',
interval: 5000,
listeners: {
data: function (provider, e, eOpts) {
Ext.MessageBox.alert('', e.data.msg);
}
},
id: 'GetMessagePolling'
});
this.head = 1;
this.legs = 2;
this.sex="or";
}
Person.prototype =
{
say: function () {
alert("I'm a person , I have " + this.head + " head and " + this.legs + " lesgs .");
},
run: function () {
alert("I can fly ,because I have " + this.head + " head");
},
saySex:function(){
alert("I'm a "+this.sex);
}
//下面是还可以继续写方法的
}
var person = new Person();
alert(person.head); //
当你在进行unity3d 教程下载的时候必须要对这部分的内容多加注意。为什么呢?原因很简单,因为这部分的内容是unity3d 教程当中的核心内容,如果内容有欠缺,那么你在学习unity3d 教程的时候就会有困扰。所以在进行unity3d 教程下载的时候对于这部分的内容需要多加注意和查看,确保内容的完整性。同时这个下载方式也是比较正确的,大家可以效仿学习。