style | 可选 GUIStyle。 |
options | An optional list of layout options that specify extra layouting properties.
Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
开始一个垂直组并找回其矩形。
此方法是对 GUILayout.BeginVertical 的扩展。可用于
创建复合控件。
Vertical Compound group.
// Create a Vertical Compound Button
using UnityEngine;
using UnityEditor;
public class BeginVerticalExample : EditorWindow
{
[MenuItem("Examples/Begin-End Vertical usage")]
static void Init()
{
BeginVerticalExample window = (BeginVerticalExample)
EditorWindow.GetWindow(typeof(BeginVerticalExample), true, "My Empty Window");
window.Show();
}
void OnGUI()
{
Rect r = (Rect)EditorGUILayout.BeginVertical("Button");
if (GUI.Button(r, GUIContent.none))
Debug.Log("Go here");
GUILayout.Label("I'm inside the button");
GUILayout.Label("So am I");
EditorGUILayout.EndVertical();
}
}