这是一个 8 方向移动枚举。
MoveDirection 提供了一种在移动状态之间切换的方式。您必须将这些状态分配给操作,例如,处于 Up 状态时,通过向上矢量移动游戏对象。
与必须始终包含大量矢量和计算相比,具有此类状态更容易识别。相反,您只需在一个部分中定义希望状态执行的操作,并在需要时切换到相应状态即可。
//This is a full example of how a GameObject changes direction using MoveDirection states
//Assign this script to a visible GameObject (with a Rigidbody attached) to see it in action
using UnityEngine;
using UnityEngine.EventSystems;
public class Example : MonoBehaviour
{
Vector3 m_StartPosition, m_StartForce;
Rigidbody m_Rigidbody;
//Use Enum for easy switching between direction states
MoveDirection m_MoveDirection;
//Use these Vectors for moving Rigidbody components
Vector3 m_ResetVector;
Vector3 m_UpVector;
Vector3 m_RightVector;
const float speed = 5.0f;
void Start()
{
//You get the Rigidbody component attached to the GameObject
m_Rigidbody = GetComponent<Rigidbody>();
//This starts with the Rigidbody not moving in any direction at all
m_MoveDirection = MoveDirection.None;
//These are the GameObject’s starting position and Rigidbody position
m_StartPosition = transform.position;
m_StartForce = m_Rigidbody.transform.position;
//This Vector is set to 1 in the y axis (for moving upwards)
m_UpVector = Vector3.up;
//This Vector is set to 1 in the x axis (for moving in the right direction)
m_RightVector = Vector3.right;
//This Vector is zeroed out for when the Rigidbody should not move
m_ResetVector = Vector3.zero;
}
void Update()
{
//This switches the direction depending on button presses
switch (m_MoveDirection)
{
//The starting state which resets the object
case MoveDirection.None:
//Reset to the starting position of the GameObject and Rigidbody
transform.position = m_StartPosition;
m_Rigidbody.transform.position = m_StartForce;
//This resets the velocity of the Rigidbody
m_Rigidbody.velocity = m_ResetVector;
break;
//This is for moving in an upwards direction
case MoveDirection.Up:
//Change the velocity so that the Rigidbody travels upwards
m_Rigidbody.velocity = m_UpVector * speed;
break;
//This is for moving left
case MoveDirection.Left:
//This moves the Rigidbody to the left (minus right Vector)
m_Rigidbody.velocity = -m_RightVector * speed;
break;
//This is for moving right
case MoveDirection.Right:
//This moves the Rigidbody to the right
m_Rigidbody.velocity = m_RightVector * speed;
break;
//This is for moving down
case MoveDirection.Down:
//This moves the Rigidbody down
m_Rigidbody.velocity = -m_UpVector * speed;
break;
}
}
void OnGUI()
{
//Press the reset Button to switch to no mode
if (GUI.Button(new Rect(100, 0, 150, 30), "Reset"))
{
//Switch to start/reset case
m_MoveDirection = MoveDirection.None;
}
//Press the Left button to switch the Rigidbody direction to the left
if (GUI.Button(new Rect(100, 30, 150, 30), "Move Left"))
{
//Switch to the left direction
m_MoveDirection = MoveDirection.Left;
}
//Press the Up button to switch the Rigidbody direction to upwards
if (GUI.Button(new Rect(100, 60, 150, 30), "Move Up"))
{
//Switch to Up Direction
m_MoveDirection = MoveDirection.Up;
}
//Press the Down button to switch the direction to down
if (GUI.Button(new Rect(100, 90, 150, 30), "Move Down"))
{
//Switch to Down Direction
m_MoveDirection = MoveDirection.Down;
}
//Press the right button to switch to the right direction
if (GUI.Button(new Rect(100, 120, 150, 30), "Move Right"))
{
//Switch to Right Direction
m_MoveDirection = MoveDirection.Right;
}
}
}