要使用的全局皮肤。
您可以随时设置该属性,以更改 GUI 的外观。如果将其设置为 null,则皮肤将恢复为默认的 Unity 皮肤。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public GUISkin[] s1;
private float hSliderValue = 0.0F;
private float vSliderValue = 0.0F;
private float hSValue = 0.0F;
private float vSValue = 0.0F;
private int cont = 0;
void Update() {
if (Input.GetKeyDown(KeyCode.Space))
cont++;
}
void OnGUI() {
GUI.skin = s1[cont % s1.Length];
if (s1.Length == 0) {
Debug.LogError("Assign at least 1 skin on the array");
return;
}
GUI.Label(new Rect(10, 10, 100, 20), "Hello World!");
GUI.Box(new Rect(10, 50, 50, 50), "A BOX");
if (GUI.Button(new Rect(10, 110, 70, 30), "A button"))
Debug.Log("Button has been pressed");
hSliderValue = GUI.HorizontalSlider(new Rect(10, 150, 100, 30), hSliderValue, 0.0F, 10.0F);
vSliderValue = GUI.VerticalSlider(new Rect(10, 170, 100, 30), vSliderValue, 10.0F, 0.0F);
hSValue = GUI.HorizontalScrollbar(new Rect(10, 210, 100, 30), hSValue, 1.0F, 0.0F, 10.0F);
vSValue = GUI.VerticalScrollbar(new Rect(10, 230, 100, 30), vSValue, 1.0F, 10.0F, 0.0F);
}
}