style | 可选 GUIStyle。 |
options | An optional list of layout options that specify extra layouting
properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
开始一个水平组并找回其矩形。
此方法是对 GUILayout.BeginHorizontal 的扩展。可用于创建复合控件。
Horizontal Compound group.
// Create a Horizontal Compound Button
using UnityEngine;
using UnityEditor;
public class BeginEndHorizontalExample : EditorWindow
{
[MenuItem("Examples/Begin-End Horizontal usage")]
static void Init()
{
BeginEndHorizontalExample window = (BeginEndHorizontalExample)GetWindow(typeof(BeginEndHorizontalExample));
window.Show();
}
void OnGUI()
{
Rect r = EditorGUILayout.BeginHorizontal("Button");
if (GUI.Button(r, GUIContent.none))
Debug.Log("Go here");
GUILayout.Label("I'm inside the button");
GUILayout.Label("So am I");
EditorGUILayout.EndHorizontal();
}
}