public static Vector2 BeginScrollView (Vector2 scrollPosition, params GUILayoutOption[] options);
public static Vector2 BeginScrollView (Vector2 scrollPosition, bool alwaysShowHorizontal, bool alwaysShowVertical, params GUILayoutOption[] options);
public static Vector2 BeginScrollView (Vector2 scrollPosition, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, params GUILayoutOption[] options);
public static Vector2 BeginScrollView (Vector2 scrollPosition, bool alwaysShowHorizontal, bool alwaysShowVertical, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background, params GUILayoutOption[] options);

Parameters

scrollPosition用于显示的位置。
alwayShowHorizontal可选参数,指示始终显示水平滚动条。如果为 false 或省略,则仅在滚动视图中的内容比滚动视图本身更宽时才显示。
alwayShowVertical可选参数,指示始终显示垂直滚动条。如果为 false 或省略,则仅在滚动视图中的内容比滚动视图本身更高时才显示。
horizontalScrollbar(可选)用于水平滚动条的 GUIStyle。如果省略,则使用当前 GUISkinhorizontalScrollbar 样式。
verticalScrollbar(可选)用于垂直滚动条的 GUIStyle。如果省略,则使用当前 GUISkinverticalScrollbar 样式。

Returns

Vector2 修改后的 scrollPosition。将其反馈到您传入的变量中,如示例所示。

Description

开始一个自动布局的滚动视图。

These work just like GUILayout.BeginScrollView but feel more application-like and should be used in the editor


Label inside a scroll view.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

public class BeginScrollViewExample : EditorWindow { Vector2 scrollPos; string t = "This is a string inside a Scroll view!";

[MenuItem("Examples/Modify internal Quaternion")] static void Init() { BeginScrollViewExample window = (BeginScrollViewExample)EditorWindow.GetWindow(typeof(BeginScrollViewExample), true, "My Empty Window"); window.Show(); }

void OnGUI() { EditorGUILayout.BeginHorizontal(); scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width(100), GUILayout.Height(100)); GUILayout.Label(t); EditorGUILayout.EndScrollView(); if (GUILayout.Button("Add More Text", GUILayout.Width(100), GUILayout.Height(100))) t += " \nAnd this is more text!"; EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Clear")) t = ""; } }