TerrainLayer

class in UnityEngine

/

Inherits from:Object

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Description

Description of a terrain layer.

Variables

diffuseRemapMaxA Vector4 value specifying the maximum RGBA value that the diffuse texture maps to when the value of the channel is 1.
diffuseRemapMinA Vector4 value specifying the minimum RGBA value that the diffuse texture maps to when the value of the channel is 0.
diffuseTextureThe diffuse texture used by the terrain layer.
maskMapRemapMaxA Vector4 value specifying the maximum RGBA value that the mask map texture maps to when the value of the channel is 1.
maskMapRemapMinA Vector4 value specifying the minimum RGBA value that the mask map texture maps to when the value of the channel is 0.
maskMapTextureThe mask map texture used by the terrain layer.
metallicMetallic factor used by the terrain layer.
normalMapTextureNormal map texture used by the terrain layer.
normalScaleA float value that scales the normal vector. The minimum value is 0, the maximum value is 1.
smoothnessSmoothness of the specular reflection.
specularSpecular color.
tileOffsetUV tiling offset.
tileSizeUV Tiling size.

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
name对象的名称。

Public Functions

GetInstanceID返回对象的实例 ID。
ToString返回 GameObject 的名称。

Static Functions

Destroy删除 GameObject、组件或资源。
DestroyImmediate立即销毁对象 /obj/。强烈建议您改用 Destroy。
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfType返回第一个类型为 type 的已加载的激活对象。
FindObjectsOfType返回所有类型为 type 的已加载的激活对象的列表。
Instantiate克隆 original 对象并返回克隆对象。

Operators

bool该对象是否存在?
operator !=比较两个对象是否引用不同的对象。
operator ==比较两个对象引用,判断它们是否引用同一个对象。