Texture2D

class in UnityEngine

/

Inherits from:Texture

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Description

用于纹理处理的类。

使用该类可以即时创建纹理或修改现有的texture assets

Static Variables

blackTexture获取一个全部为黑色像素的小纹理。
whiteTexture获取一个全部为白色像素的小纹理。

Variables

alphaIsTransparencyIndicates whether this texture was imported with TextureImporter.alphaIsTransparency enabled. This setting is available only in the Editor scripts. Note that changing this setting will have no effect; it must be enabled in TextureImporter instead.
desiredMipmapLevelThe mipmap level which would have been loaded by the streaming system before memory budgets are applied.
format纹理中像素数据的格式(只读)。
isReadableReturns true if the Read/Write Enabled checkbox was checked when the texture was imported; otherwise returns false. For a dynamic Texture created from script, always returns true. For additional information, see TextureImporter.isReadable.
loadedMipmapLevelWhich mipmap level is currently loaded by the streaming system.
loadingMipmapLevelWhich mipmap level is in the process of being loaded by the mipmap streaming system.
mipmapCount该纹理中有多少个多级渐进纹理级别(只读)。
requestedMipmapLevelThe mipmap level to load.
streamingMipmapsHas mipmap streaming been enabled for this texture.
streamingMipmapsPriorityRelative priority for this texture when reducing memory size in order to hit the memory budget.

Constructors

Texture2D创建一个新的空纹理。

Public Functions

Apply实际应用任何先前的 SetPixel 和 SetPixels 更改。
ClearRequestedMipmapLevelResets the requestedMipmapLevel field.
Compress将纹理压缩为 DXT 格式。
GetPixel返回坐标 (x, y) 上的像素颜色。
GetPixelBilinear返回标准化坐标 (u, v) 处已过滤的像素颜色。
GetPixels从纹理中获取像素颜色。
GetPixels32获取像素颜色块(Color32 格式)。
GetRawTextureDataGet raw data from a texture for reading or writing.
IsRequestedMipmapLevelLoadedHas the mipmap level requested by setting requestedMipmapLevel finished loading?
LoadRawTextureData使用原始预格式化数据填充纹理像素。
PackTextures将多个纹理打包到一个纹理图集中。
ReadPixels将屏幕像素读取到保存的纹理数据中。
Resize调整纹理大小。
SetPixel设置坐标 (x,y) 处的像素颜色。
SetPixels设置像素颜色块。
SetPixels32设置像素颜色块。
UpdateExternalTexture更新 Unity 纹理以使用不同的原生纹理对象。

Static Functions

CreateExternalTexture基于外部创建的原生纹理对象创建一个 Unity 纹理。
GenerateAtlas将一组矩形打包成一个方形图集,并且可以选择在矩形之间进行填充。

Inherited members

Static Variables

currentTextureMemoryThe amount of memory currently being used by textures.
desiredTextureMemoryThis amount of texture memory would be used before the texture streaming budget is applied.
nonStreamingTextureCountNumber of non-streaming textures.
nonStreamingTextureMemoryTotal amount of memory being used by non-streaming textures.
streamingMipmapUploadCountHow many times has a texture been uploaded due to texture mipmap streaming.
streamingRendererCountNumber of renderers registered with the texture streaming system.
streamingTextureCountNumber of streaming textures.
streamingTextureDiscardUnusedMipsForce the streaming texture system to discard all unused mipmaps immediately, rather than caching them until the texture memory budget is exceeded.
streamingTextureForceLoadAllForce streaming textures to load all mipmap levels.
streamingTextureLoadingCountNumber of streaming textures with mipmaps currently loading.
streamingTexturePendingLoadCountNumber of streaming textures with outstanding mipmaps to be loaded.
targetTextureMemoryThe amount of memory used by textures after the mipmap streaming and budget are applied and loading is complete.
totalTextureMemoryThe total amount of memory that would be used by all textures at mipmap level 0.

Variables

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
name对象的名称。
anisoLevel纹理的各向异性过滤级别。
dimension纹理的维度(类型)(只读)。
filterMode纹理的过滤模式。
height纹理的高度(以像素为单位)。(只读)
imageContentsHash纹理的哈希值。
isReadableReturns true if the Read/Write Enabled checkbox was checked when the texture was imported; otherwise returns false. For a dynamic Texture created from script, always returns true. For additional information, see TextureImporter.isReadable.
mipMapBias纹理的多级渐进纹理偏差。
updateCount更新纹理时,此计数器会递增。
width纹理的宽度(以像素为单位)。(只读)
wrapMode纹理坐标换行模式。
wrapModeU纹理 U 坐标换行模式。
wrapModeV纹理 V 坐标换行模式。
wrapModeW Texture3D 的纹理 W 坐标换行模式。

Public Functions

GetInstanceID返回对象的实例 ID。
ToString返回 GameObject 的名称。
GetNativeTexturePtr获取指向纹理资源的原生(底层图形 API)指针。
IncrementUpdateCount递增更新计数器。

Static Functions

Destroy删除 GameObject、组件或资源。
DestroyImmediate立即销毁对象 /obj/。强烈建议您改用 Destroy。
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfType返回第一个类型为 type 的已加载的激活对象。
FindObjectsOfType返回所有类型为 type 的已加载的激活对象的列表。
Instantiate克隆 original 对象并返回克隆对象。
SetGlobalAnisotropicFilteringLimits设置各向异性限制。
SetStreamingTextureMaterialDebugPropertiesUploads additional debug information to materials using textures set to stream mip maps.

Operators

bool该对象是否存在?
operator !=比较两个对象是否引用不同的对象。
operator ==比较两个对象引用,判断它们是否引用同一个对象。