透明着色器系列
透明漫射 (Transparent Diffuse)

透明顶点光照 (Transparent Vertex-Lit)

注意:Unity 5 引入了标准着色器来取代此着色器。

Transparent Properties

注意:Unity 5 引入了标准着色器来取代此着色器。

This shader can make mesh geometry partially or fully transparent by reading the alpha channel of the main texture. In the alpha, 0 (black) is completely transparent while 255 (white) is completely opaque. If your main texture does not have an alpha channel, the object will appear completely opaque.

Using transparent objects in your game can be tricky, as there are traditional graphical programming problems that can present sorting issues in your game. For example, if you see odd results when looking through two windows at once, you’re experiencing the classical problem with using transparency. The general rule is to be aware that there are some cases in which one transparent object may be drawn in front of another in an unusual way, especially if the objects are intersecting, enclose each other or are of very different sizes. For this reason, you should use transparent objects if you need them, and try not to let them become excessive. You should also make your designer(s) aware that such sorting problems can occur, and have them prepare to change some design to work around these issues.

Vertex-Lit Properties

注意:Unity 5 引入了标准着色器来取代此着色器。

This shader is Vertex-Lit, which is one of the simplest shaders. All lights shining on it are rendered in a single pass and calculated at vertices only.

Because it is vertex-lit, it won’t display any pixel-based rendering effects, such as light cookies, normal mapping, or shadows. This shader is also much more sensitive to tesselation of the models. If you put a point light very close to a cube using this shader, the light will only be calculated at the corners. Pixel-lit shaders are much more effective at creating a nice round highlight, independent of tesselation. If that’s an effect you want, you may consider using a pixel-lit shader or increase tesselation of the objects instead.

性能

通常,此着色器的渲染成本很低。有关更多详细信息,请查看着色器性能页面

透明着色器系列
透明漫射 (Transparent Diffuse)